Landscapes and Scenes:
The environment we occupy is neither static nor bounded. The 2B studio will extend student’s spatial investigations from the site to the world beyond and look at ecology as a context. Remote sensing technologies now enable us to survey the landscape and map its changing conditions across vast areas and times scales with great precision. The studio will explore a range of methods to engage these data sets and develop alternative models for design. By negotiating and exploiting environmental conditions, the project will look at the building as the interface that mediates between the programmatic spaces it houses and the landscape it inhabits. Projects will forge a robust and site specific relationship between the building and its environment. Through digital modelling and simulation, new modes of time based representation will be employed to set the scene for
-emerging narratives and architectural ecologies. The studio seeks to explore the tension and boundary between the natural and the artificial and question the meaning of landscape in a changing world.
This semester our project will be the design of a film studio and film festival, at a disused open-pit iron mine in the desert landscape by the foothills of Eagle Mountain. Often used as a film location, the part natural part manmade landscape of the site and the seasonal nature of the program prompt us to think about the tension between what is virtual and real, artificial and natural and speculate on the possibilities of what a landscape could be. In an environment that is dynamic and changing, projects will speculate on how architecture responds to the changing landscape across a chosen time cycle, be it minutes, days, seasons, decades, or eras.
Through the design of the film studio and film festival, projects will seek to examine the relationship between the architecture and its context, the program and its environment, the building and the ground, and how architecture could engage with the scale of planetary forces, and the changing nature of the landscape we inhabit. The project is structured in three parts:
Part 1 VIRTUAL SITE – Site visit and model
All studio sections will begin with a virtual site visit and digital site modelling using the same tools and shared datasets provided.
Part 2 GROUND CONTROL – Site strategy
In addition to the site model, studio sections will share the datasets and resources as a starting point. Each studio section will progress with its own approach and methodology to develop a site and formal strategy informed by the site and its wider context.
Part 3 FILM STUDIO AND FESTIVAL – Program, development and representation
A detailed program brief will be provided to students at this stage to develop the project. The final proposal will be represented in an animated film, which will showcase the design of the building, the ground, and the context. In addition, plans and sections at the scale of the site and the proposed buildings should be used and developed throughout
Jennifer Chen, coordinator
Monday, Wednesday, Friday
2pm-7pm (PST) [official studio meeting time]
2pm-7pm (PST) [Hahm Studio meetings will happen sometimes at this time to accommodate different time zone] [ World Time Table ]
[Hahm Studio] https://miro.com/app/board/o9J_lZX-zZE=/
[All 2B_Part1] https://miro.com/app/board/o9J_lYTk080=/
[All 2B_Part2] https://miro.com/app/board/o9J_lW4ysk4=/
[All 2B_Part3] https://miro.com/app/board/o9J_lTcGi9k=/
Site [Eagle Mountain]
Hahm Studio Roster [Private Link]
Nicolas Barreda (Nico)
Euntaek Kim (Sam)
Daewoong Kim (David)
Haochen Xu (Jimmy)
Hwangbo In (In)
Shin Khant Toe (Bryan)
Haochen Xu (Jimmy) & Daewoong Kim (David)
Nghi Nguyen (Pepper) & Shun Sasaki & Hwangbo In (In)
Euntaek Kim (Sam) & Nicolas Barreda (Nico)
Sean Gorton & Solbok Yi
Shin Khant Toe (Bryan) & Jose Lazokafatty