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Generative Assembly
Generative modeling, Special assembly & Simulation

The Hahm studio section will look at ways to use generative coding and assembling techniques to form creative environments for co-habitation of human and non-human entities. While designing the habitation for both human and non-human entities by looking at the discrepancies of the two, creative moments of clashing and harmony are expected to emerge. All projects will propose attractive and semiological built environments for the two entities, a futuristic yet pragmatic narrative will be proposed at the end of the project.

Students will start their geometric studies by establishing catalogues of abstract geometries of their chosen references. These abstract geometries will be populated with certain rule sets and logic. The rulesets can be operative based on procedural modeling techniques such as

procedural deformation, mirror, duplication etc. The rulesets can also be generative based on the use of physical simulation or generative coding. For the latter, tools such as particle systems, cloth simulation, rigid body simulation or object oriented coding will be explored.
At the end of Exercise 1 pin up, students should come up with a short animation explaining the generative formation procedure clearly. The resulting form should be abstract yet controlled which provides a lot of potential in spacial applications.

Complex Morphologies

This studio will look at the changing role of the classRoom within the unravelling of a devastating pandemic. We enter this class at a moment when the world grapples with questions on the role of the classroom and how much access or lack thereof each institution, city and country has. Millions of kids are engaging in a completely different model of education, one absolutely challenged by endless constraints, including social, technological, physical, and ethical issues.

We will begin by designing the new classRoom, and will zoom out to design a full elementary school. The shift from the room to the school will be designed in incremental steps, using the movie titled ‘Powers of 10’ (1977) created by Ray and Charles Eames, as a reference. Each student (working in teams of two) will create a movie that tracks the development of the project every ten feet. Each week we will advance the work ten feet further from the ground until we see the project in the context of the site.

The two cover images reference what happened to the world almost exactly one hundred years ago, a devastating pandemic and endless contagious diseases that changed the way in which we see architecture today, and led to the advent of the modern movement, with its clean forms and raw materiality. The matching one hundred year mark is no coincidence. As part of our research will look at the monumental shift that the Modern Movement created in architecture. What will happen after the current events? How will architecture change? How can we think about those changes? This studio will ask these questions, and we will design an alternative to the current model of the classROOM.




Google Drive


Site [ Diamond Ranch High School ]

SITE AREA: 72.0 acres / 29.14 hectares
SIZE: 150,000 ft² / 13,935 m²

Hahm Studio Roster [ Private Link ]
Diba Ghazia
Gao Sun
Hiwot Zegeye
Jesse Meng-Jung Ho
Michael Webb
Mohammad Khajeh
Nehal Patel
Thomas Wei-Hung Chen
Wei-Chieh Wang
Zeyu Wang

Exercise 1

Diba Ghazia [ Edit ]

Hiwot Zegeye [ Edit ]

Michael Webb [ Edit ]

Nehal Patel [ Edit ]

Wei-Chieh Wang [ Edit ]

Gao Sun [ Edit ]

Jesse Meng-Jung Ho [ Edit ]

Mohammad Khajeh [ Edit ]

Thomas Wei-Hung Chen [ Edit ]

Zeyu Wang [ Edit ]

Timetable [ Edit ]

Knowledge [ Edit ]

Introduction [ Edit ]

Selection [ Edit ]

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