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Livestream Architecture

Digital Futures 2020

Livestream Architecture was a web-based online interactive game environment project developed previously for SCI-Arc Spring Show and developed again for Digital Futures workshop with the integration of text categorization using Python TensorFlow to let users generate collective virtual building using live chat as input.

Instructors Casey Rehm, Damjan Jovanovic, Soomeen Hahm

Livestream Architecture
Digital Futures
July 2020

Background

Workshop Description:

Key Words: Unity, AI, Game, Social Media, Real-time

Required Skills: intermediate to advanced coding knowledge, basic to intermediate knowledge in game engine

Required Software: Unity 2019 or up

Required Hardware: Lab top with Windows system

Course Type: Project

In this workshop participants will be using a game engine to develop an interactive project controlled by real-time social media. Machine learning tools will be explored for interpreting collective text from social media into three-dimensional form. Specific generative algorithms and sophisticated server controlled game development pipeline will be introduced during the workshop. The workshop will be taught with intensive computational skillsets which require participants with full-time and high-commitment involvement during the entire workshop period to develop a holistic and intensive team project.

//Abstract: In this workshop participants will be using a game engine to develop an interactive project controlled by real-time social media. Machine learning tools will be explored for interpreting collective text from social media into three-dimensional form. Specific generative algorithms and sophisticated server controlled game development pipeline will be introduced during the workshop. The workshop will be taught with intensive computational skillsets which require participants with full-time and high-commitment involvement during the entire workshop period to develop a holistic and intensive team project.

//Organization: The workshop will be taught via an online meeting platform by three instructors from SCI-Arc. There will be 4 hours of intensive workshop tutorials each day followed by daily project development assignments. We highly recommend only those participants who are interested in developing their coding and computational skills to participate in the preparation of being able to handle intense and focused learning and production routine. Any previous knowledge in coding and game engine is not required but highly appreciated.

// Daily Schedule:

Day01 Introduction to Unity + C# Basics +Scene Setup + Installation of plug-ins

Day02 Language-based neural networks with Tensorflow + Social media APIs

Day03 Linking Python Servers with Unity and Social Media Platforms, Text based Animated Commands in Unity

Day04 Interface Design, menu’s and cameras in Unity

Day05 Interface Design, shaders and lighting in Unity

Day06 Building and testing applications

//Expected Outcome: An interactive game which generates virtual urban/architectural environment in real-time controlled by remote multi-users via social media. Relevant documentation such as presentation slides and videos explaining the development process as well as the final game project.

Credit
Instructors Casey Rehm, Damjan Jovanovic, Soomeen Hahm

Digital Futures official website:
https://www.digitalfutures.world/workshops-asia-pacific-blog/someen

Digital Futures Youtube:
https://www.youtube.com/c/digitalfuturesworld

Github:
https://github.com/soomeenhahm/LivestreamArchitecture

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